There are three vector quantites that you should know of when studying motion in physics:
Displacement
Velocity
Acceleration
Think of velocity as the quantity that affects displacement, and acceleration as the quantity that affects velocity (and thus displacement).
Uniform motion
Uniform motion is motion in which the velocity remains constant.
Visually on a graph, the displacement increases at a constant rate, while the velocity is flat:
One should note that the area between the horizontal axis and the velocity graph from t=0 to some time is equal to the value of the displacement at that point in time.
Uniform velocity and displacement
The relationship between uniform velocity and displacement can be modelled by the following equation:
v=ΔtΔd=Δtdf−di
Where df is the final displacement, and di is the initial displacement.
Example
An object travels 64.0m east with a constant velocity. If it travels for 15.0s, what is its velocity?
Answer
We can use the equation above to solve this problem:
v=ΔtΔd
=(15.0s)(64.0m)
=4.27sm
example
Someone is running at an average velocity of 1.15sm east for 5.00min, and then turns and runs at an average velocity of 1.45sm west for 7.50min.
a) What is the average speed in sm of the person during the total time of travel?
b) What is the average velocity in sm of the person during the total time of travel?
Answer
a) First we need to find out the total distance travelled in each period of time in m:
d1=v1Δt=(1.15sm)(5.00min)(60.0mins)=345m
d2=v2Δt=(1.45sm)(7.50min)(60.0mins)=652.5m
dtotal=345m+652.5m=997.5m
Now, we need to determine the total time of travel in s:
ttotal=(5.00min+7.50min)(60mins)=750s
Finally, plug these values into the equation from above to find the answer:
vavg=ttotaldtotal=(750s)(997.5m)=1.33sm
b) To find the average velocity, we must remember that it is a vector quantity with a direction.
First, let's calculate the total displacement with west being negative:
d1=(+1.15sm)(5.00min)(60mins)=+345m
d1=(−1.45sm)(7.50min)(60mins)=−652.5m
dtotal=(+345m)+(−652.5m)=−307.5m
Now we must find the total time:
We can use the same total value for time as in a), being Δt=750s.
Now, we just plug the values we obtained into the equations to get the answer:
vavg=Δtdtotal=750s−307.5m=−0.41sm
Uniformly accelerated motion
Uniformly accelerated motion meants the acceleration remains constant, while the velocity and displacement are affected by it.
Similar to the velocity displacement equation, acceleration and velocity follow a similar relation:
a=ΔtΔv=Δtvf−vi
Where vf is the final velocity, and vi is the initial velocity.
Here's what constant acceleration looks like on a graph, as well as the velocity and displacement of the object affected by that same acceleration:
Algebraic analysis
By combining the velocity/displacement and acceleration/velocity equations, we can obtain other useful equations.
From a=tvf−vi and v=ΔtΔd, we get:
d=(2vf+vi)td=vit+21at2vf2=vi2+2ad
Here's a table of all the supported variables for each equation:
Equations
vi
vf
a
d
t
a=tvf−vi
✓
✓
✓
✓
d=(2vf+vi)t
✓
✓
✓
✓
d=vit+21at2
✓
✓
✓
✓
vf2=vi2+2ad
✓
✓
✓
✓
Example
A car slows down from a velocity of 10.0sm [forwards] to 5.00sm [forwards] in a span of 3.00s. Find its displacemnt during that time.
Answer
We can use the equation d=(2vf+vi)t, since there would only be one missing variable (d) that we need to solve for:
d=(2vf+vi)t
=(2(+5sm)+(+10.0sm))(3.00s)
=22.5sm
Example
An arrow is shot upwards at an initial velocity of 3.0sm. Determine the air time as the arrow rises, then falls onto the same point at which it was shot at. Note that the acceleration due to gravity is 9.81s2m [down]
Answer
The equation a=tvf−vi will be used. In this problem a=g=−9.81s2m, vi=+3.0sm and vf=−3.0sm since the starting point is the same as the final point.
g=tvf−vi
t=gvf−vi
t=−9.81s2m(−3.0sm)−(+3.0sm)
t=0.61s
Two dimensional motion
Two dimensional motion works similarly to one dimensional motion, however, you will need to know how to conduct addition/subtraction of two vectors.
We already have an entire chapter on vectors here, so check that out. You don't need to review the entire chapter, however, it would be helpful for you to know how to add and subtract vectors, as well as know the dot product and cross product in the future.
In the case that you don't want to review all of that, here's a review of some ways you can add and subtract two-dimensional vectors. When two vectors are added, they form a resultant vector. There are three main methods that you can use to calculate the resultant vector.
1. Tail to tip method
This method is effective in calculating the resultant vector if both vectors are perpendicular to one another by using the Pythagorean theorem:
c2=a2+b2
Say, a car travels 12.0m east, then 15.0m south. Calculate its total displacement.
You can use the Pythagorean theorem to calculate R knowing Rx=+12.0m and Ry=−15.0m:
R2=Rx2+Ry2
R=Rx2+Ry2
R=(+12.0m)2+(−15.0m)2
R=369m2
R=19.2m
Notice how we included the units in the calculation. You don't need to do this, however, it can help you determine whether or not your calculations are correct. Sometimes you should not do this though, since it can be somewhat time consuming.
Now we need to determine the angle θ by using trigonometry:
θ=tan−1hypotenusopposite
θ=tan−112.0m15.0m
θ=tan−1(1.25)
θ=51.3∘
This theta value points from east to south, so the direction of the car's displacement is [east 51.3∘ south].
∴ The car travelled 19.2m [east 51.3∘ south].
2. Cosine and sine law method
You can use a combination of both sine law (left equation) and cosine law (right equation) to find the resultant vector in certain situations.
asinA=bsinB=csinCandc=a2+b2−2abcosC
Remember, for sine law, A is the angle opposite to the line a, and the same goes for B with b and for C with c.
For instance, suppose you walk 7.00m east, then you walk 5.00m north of east, as shown in the animation below. Calculate your total displacement.
In this case, c is the resultant vector and B is the angle makes with the horizontal.
Using the fact that angle C+40∘=180, we get C=140∘
Now we have everything we need to calculate the length c using cosine law:
c=a2+b2−2abcosC
=(7.00m)2+(5.00m)2−2(7.00m)(5.00m)cos(140∘)
=127.62m2
=11.3m
Now, just find the angle of the resulting vector, or B using sine law:
csinC=bsinB
11.3msin(140∘)=7.00msinB
B=23.5∘
∴ You displaced a total of 11.3m north 23.5∘ of east.
3. Rectangular components method
This is another fast method, and it involves adding up the components of both vectors by using their magnitudes, and the angle they make with the horizontal.
R=(∣R∣cosθ,∣R∣sinθ)
For example, let there be a car that goes 10.0m east, then 12.0m north 30∘ of east. Find the car's total displacement.
In the animation above, R1 is when the car moves 10.0m east, and R2 is when the car moves 12.0m north 30∘ east.
We can split both vectors into their x and y coordinates:
R1=((10.0m)cos0∘,(10.0m)sin0∘)=(10.0m,0.00m)
So, R1x=10.0m and R1y=0.00m
R1=((12.0m)cos30∘,(12.0m)sin30∘)=(10.4m,6.00m)
So, R2x=10.4m and R2y=6.00m
Then, all you need to do is add the two components
R=(R1x+R2x,R1y+R2y)
=(10.0m+10.4m,0.00m+6.00m)
=(20.4m,6.00m)
Finally, we need to determine the magnitude and direction: